Games on the Big Screen

21 July 2026

All six of our games can now be played with a TV remote, a game controller, or a keyboard. It started as a project to reach the living room and turned into an accessibility one.

What Makes a Good Word Search

6 July 2026

A word search is easy to generate and surprisingly hard to generate well. We rebuilt ours around one idea: words should cross each other.

An Identity You Can Carry

24 June 2026

Passkeys freed us from passwords, but they tie you to one company's ecosystem. So we built an alternative: your Greenleaf identity as a file you keep.

Teaching a Game Without Words

9 June 2026

Our youngest players can't read a tutorial, and nobody should have to sit through one. So we taught our games to point instead.

Fewer Strangers in the Room

28 May 2026

Every outside library we include in a game is code we didn't write, running on your family's device. This spring we spent a month taking as much of it back out as we could.

Introducing Word Search

10 April 2026

We're excited to introduce Word Search, our take on the classic puzzle that generations have enjoyed in newspapers, activity books, and around the kitchen table!

Introducing Mazes

28 March 2026

We're excited to introduce Mazes, our most physical game yet. Tilt your device to guide a marble through the maze and find your way to the exit!

Signing In with Passkeys

26 March 2026

We've added passkey support to all our games, giving you a way to sign in that requires no password and no third-party login at all.

Introducing Puzzles

25 January 2026

We're thrilled to announce the launch of Puzzles, our newest game that lets you piece together beautiful images at your own pace!

Building Games for All Platforms

6 October 2025

There are a lot of app platforms out there, and providing quality children's games for all of them is no small feat.

All About Player Profiles

14 July 2025

Enabling competitive features like leaderboards makes games more engaging, but requires that players can "see" each other. How can we achieve this without exposing children to online risks?

Securing Player Identities

3 April 2025

Keeping your identity secure while ensuring that we can provide a quality app experience to you is a lot more challenging than you might think.

Building Better Games

10 January 2025

The mobile games market is rife with poor quality and addictive games from vendors that sell your personal information to make a profit. We think that needs to change.